About O3DE
O3DE is an Apache 2.0-licensed multi-platform 3D engine. It enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without fees or commercial obligations. The engine provides a comprehensive suite of features and tools, including modular Gems for adding functionality.
Key features
- Multi-platform 3D engine
- Modular Gems for adding functionality
- Content creation tools
- Asset import support
Good fit for
- AAA game development
- Cinema-quality 3D worlds
- High-fidelity simulations
O3DE: questions and answers
- What is O3DE used for?
- O3DE is an open source, real-time 3D engine for building games, 3D worlds, and simulations. It is a good fit for AAA game development, cinema-quality 3D worlds and high-fidelity simulations.
- Is O3DE open source?
- Yes. O3DE is open source under a custom licence. Its source code is on GitHub at o3de/o3de and is written mainly in C++.
- Is O3DE free?
- Yes. O3DE is open source, so the software itself is free to use under the terms of its own licence.
- Can I self-host O3DE?
- Yes. O3DE can be self-hosted on your own server or infrastructure.
- What is O3DE an alternative to?
- O3DE is an open-source alternative to Unity and Unreal Engine. Other open-source alternatives to Unity include Stride, Panda3D and Torque3D.
- Is O3DE actively maintained?
- Yes. The most recent commit to O3DE was on 13 October 2026, and the latest release is 2605.0, published on 27 May 2026. The project has 9.7k stars on GitHub.
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