About Torque3D
Torque3D is an MIT-licensed open-source version of the Torque 3D engine originally from GarageGames. It has been used for applications ranging from driving simulators to MMOs. The engine includes features for rendering, networking, AI, and physics.
Key features
- Rendering with support for cubemap images, texture arrays, and BRDF/IBL improvements
- Physics using the Bullet library
- Networking capabilities
- AI functionality
- Shader compilation to TSO files for reduced load times
Good fit for
- Driving simulators
- MMOs
Torque3D: questions and answers
- What is Torque3D used for?
- Torque3D is an MIT-licensed open-source 3D game engine used for various types of games and simulations. It is a good fit for driving simulators and MMOs.
- Is Torque3D open source?
- Yes. Torque3D is open source under the MIT licence. Its source code is on GitHub at GarageGames/Torque3D and is written mainly in C++.
- Is Torque3D free?
- Yes. Torque3D is open source, so the software itself is free to use.
- Can I self-host Torque3D?
- Yes. Torque3D can be self-hosted on your own server or infrastructure.
- What is Torque3D an alternative to?
- Torque3D is an open-source alternative to Unity and Unreal Engine. Other open-source alternatives to Unity include Stride, Godot and Blender.
- Is Torque3D actively maintained?
- The most recent commit to Torque3D was on 3 April 2022, and the latest release is v3.10.1, published on 5 April 2018. The project has 3.4k stars on GitHub.
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